Struct Vertex3D
Defined in File vertex.h
Struct Documentation
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struct Vertex3D
CPU position, normal and UV data only; this does not implement mesh/model rendering.
Public Members
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float x
Local position X.
Values are stored without validation.
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float y
Local position Y.
Values are stored without validation.
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float z
Local position Z.
Values are stored without validation.
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float nx
Normal X; caller/pipeline defines normalization requirements.
Values are stored without validation.
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float ny
Normal Y.
Values are stored without validation.
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float nz
Normal Z.
Values are stored without validation.
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float u
Texture coordinate U.
Values are stored without validation.
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float v
Texture coordinate V.
Values are stored without validation.
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float x