Struct Vertex3D

Struct Documentation

struct Vertex3D

CPU position, normal and UV data only; this does not implement mesh/model rendering.

Public Members

float x

Local position X.

Values are stored without validation.

float y

Local position Y.

Values are stored without validation.

float z

Local position Z.

Values are stored without validation.

float nx

Normal X; caller/pipeline defines normalization requirements.

Values are stored without validation.

float ny

Normal Y.

Values are stored without validation.

float nz

Normal Z.

Values are stored without validation.

float u

Texture coordinate U.

Values are stored without validation.

float v

Texture coordinate V.

Values are stored without validation.