Function CE::UI::TGUI::adopt_scene
Defined in File scene.h
Function Documentation
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bool CE::UI::TGUI::adopt_scene(std::future<Scene> &completion, Scene ¤t)
Nonblocking complete replacement: return false for invalid/not-ready future.
Consume a ready future and replace current on success; ready exceptions, including cancellation, propagate while current remains unchanged. Call from the serialized scene owner.