Function CE::Input::control_id(const GamepadControl)
Defined in File button-codes.h
Function Documentation
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constexpr ControlId CE::Input::control_id(const GamepadControl control) noexcept
Declaration:
[[nodiscard]]Map a known named/generic gamepad control into its portable family range.
Unknown/out-of-range returns invalid_control; availability is still adapter/device-dependent.