Struct Vertex2D
Defined in File vertex.h
Struct Documentation
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struct Vertex2D
CPU position and texture coordinates; the consuming pipeline defines transform/texture semantics.
Public Members
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float x
Horizontal local position; units follow the consuming geometry API.
Values are stored without validation.
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float y
Vertical local position, Y-up for Anchor/grid builders.
Values are stored without validation.
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float z
Local depth coordinate.
Values are stored without validation.
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float u
Normalized horizontal texture coordinate for standard image pipelines.
Values are stored without validation.
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float v
Normalized vertical texture coordinate; standard builders convert top-left pixels to bottom-left UV origin.
Values are stored without validation.
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float x