API Reference
Game Development
Engine Development
Defined in File clip.h
Interleaved PCM format supported by the neutral audio contract: mono/stereo at 8..192kHz.
Public Functions
Reject unsupported channel count or sample rate with invalid_args; no device or allocation is required.
Compare channel count and sample rate by value.
Public Members
Samples per frame; only 1(mono) or 2(stereo) are supported.
Frames per second, inclusive 8000..192000.
Source revision: 3542f883391d · Build details · Declaring source