Struct Terrain
Defined in File tileset.h
Struct Documentation
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struct Terrain
Owned terrain-catalogue metadata; zero labels denote empty rather than an additional terrain.
Public Members
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std::uint32_t id = {}
Declared terrain label; zero is reserved for empty.
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std::string name
Human-readable terrain name.
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std::optional<std::string> color
Optional authored color metadata, not a render material.
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double probability = {1.0}
Authored positive probability metadata; select() weights variants using WangTile::weight.
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std::uint32_t id = {}