Class Sampler
Defined in File sampler.h
Inheritance Relationships
Derived Type
public CE::Rendering::OpenGL::Sampler(Class Sampler)
Class Documentation
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class Sampler
Immutable sampling object retained independently of pixel contents.
See also
Subclassed by CE::Rendering::OpenGL::Sampler
Public Functions
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virtual ~Sampler() = default
Release logical sampler ownership; native cleanup follows the backend retirement contract.
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inline const Options &options() const noexcept
Declaration:
[[nodiscard]]- Returns:
Immutable requested options borrowed from this sampler; retain it while using the reference.
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inline float effective_anisotropy() const noexcept
Declaration:
[[nodiscard]]- Returns:
Resolved backend anisotropy factor; 1 denotes isotropic filtering, including unsupported MaximumSupported requests.
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virtual void bind(std::uint32_t unit) const = 0
Apply sampling to a zero-based texture unit on the live backend owner/current context.
- Parameters:
unit – Unit supported by that backend. Retain this sampler and its original domain through use; binding does not replace image pixels or select a material.
Protected Functions
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Sampler(Options options, float effective_anisotropy)
Initialize immutable requested and resolved sampling metadata for an adapter.
- Parameters:
options – Valid sampling request.
effective_anisotropy – Finite backend result at least 1; Disabled requires exactly 1. Malformed options or effective factors throw invalid_args before returning a sampler.
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virtual ~Sampler() = default