Struct GamepadAvailabilityChanged
Defined in File gamepad-availability.h
Struct Documentation
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struct GamepadAvailabilityChanged
Latest committed availability and the preceding published observation.
Reentrant changes coalesce until the next owner publication. Revisions and epochs expose skipped state; queued consumers reject older/equal revisions.
Public Members
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GamepadAvailability current
Owned committed state.
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GamepadAvailability previous
Last observation selected for publication, possibly older after coalescing.
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GamepadAvailability current