API Reference
Game Development
Engine Development
Contents
Namespaces
Classes
Enums
Functions
Typedefs
Variables
Namespace CE::Input::Actions
Namespace CE::Input::Capture
Namespace CE::Input::Events
Namespace CE::Input::MouseControl
Namespace CE::Input::Routing
Struct Control
Struct GamepadAvailability
Struct GamepadAvailabilityChanged
Struct PollingOptions
Struct PollSnapshot
Class Accumulator
Class PollingBacklog
Class System
Class Tick
Enum AxisKind
Enum DeviceKind
Enum GamepadControl
Enum KeyboardKey
Enum Modifiers
Enum MouseButton
Enum PollingPolicy
Function CE::Input::control_id(const KeyboardKey)
Function CE::Input::control_id(const MouseButton)
Function CE::Input::control_id(const GamepadControl)
Function CE::Input::has_modifier
Function CE::Input::operator|
Typedef CE::Input::ControlId
Typedef CE::Input::DeviceId
Typedef CE::Input::ObservationClock
Typedef CE::Input::ObservationDuration
Variable CE::Input::gamepad_availability_changed_event
Variable CE::Input::invalid_control
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